

some improvements to the UI notably the ability to see hero traits (and a toggle to see them added to the default stats) dynamic LOS, like it's implemented in OoB so depending on the terrain a unit has reduced LOS, also a ship on a coastal hex should not be able to see 3 hexes inland re-balancing of artillery and air (tactical bombers), too powerful now choosing hero traits instead of getting random (and often useless) values It does make me think of an older era of games from the 1990s and early 2000s that I do kind of miss, with of course the stability of modern software.īut if I were to throw down my own idea for a Panzer Corps sequel-remake, it would be to have more 'alternate' scenarios and paths in the main campaign to add more variety and intrigue to changing the outcomes of key engagements. One of the main reasons why I love Panzer Corps is that it is a relatively simple game from a technical standpoint compared to a lot of the stuff out there now.

I know it wont happen, but having played OOB, I still would be very happy to have a Pacific expansion for Panzer Corps. I also think that the 3D modeling of everything the way it is done and the way the gameplay is done is just so much less efficient than Panzer Corps. I tried Order of Battle: World War II, and I didn't like that I could barely run it on my laptop which I have logged most of my 300+ hours of Panzer Corps on. I personally don't want a direct sequel-remake of Panzer Corps, at least not for quite a long time.īut if that were to happen, I fully agree on keeping the 2D Graphics, improve their quality perhaps, but keep them. I prefer to keep the 2D graphics which allows faster game play and keeps the AI turns reasonably short. What should remain the same and what should be improved? Nikivdd wrote:If we would ever be lucky to have a Panzer Corps sequel.
